Mobile users are playing video games more infrequently, however they are spending more time and cash per game, according to a new report.
Throughout the last year, Live stream mobile game has seen a 10 percent year-on-year decline in the number of sessions, analytics firm Flurry has revealed, which tracks over 940,000 apps that happen to be placed on over 2.1 billion devices. Simultaneously, the standard time put in gaming apps has shot up by 44 seconds, and revenue has seen a 53 percent year-on-year growth.
Even though overall amount of sessions has fallen, you will find a clear divide between your categories. Games in board and strategy, racing, and sports have seen upticks of 29, 26 and 9 percent year-on-year, while those who are in role playing, casual, music, and arcade supply significantly declined. As outlined by Flurry, three of the latter four drove over fifty percent of most mobile gaming sessions three years ago.
You will find a divide between phones and tablets when it comes to average time spent, too. Gamers on tablets spend about 4 minutes longer per session as opposed to those on phones, together with the average session length arriving in at 10 minutes on tablets, and 6 minutes 29 seconds on phones.
The revenue data emanates from research undertaken by SensorTower, together with the report noting the combined revenue on Android and iOS increased from $7.8 billion (Rs. 50,374 crores) in Q1 2016 to $11.9 billion (Rs. 76,853 crores) in Q1 2017, which equals a 53 percent rise.
Concerning share across countries, the US is definitely the still top mobile gaming market at twenty percent of most gaming sessions, followed by India at 13 percent. Every other country includes a single-digit share. Flurry noted how the average US mobile user spends 33 minutes every day playing games.
And unlike the console gaming market, which leans towards boys worldwide, heavy mobile gaming users (understood to be a lot more than 5 hours per week) in Canada And America are 52 percent female, and 38.6 years of age.
Flurry’s report also states that tablet gaming sees a stable peak each morning, followed by phone gaming during commute, after which straight back to tablet use at night.