It’s a mobile app, but don’t knock it simply yet. Walking War Robots is designed by Pixonic, and was released in 2014. I’m writing this review though because with regards to mobile titles it is rare to locate a game that isn’t a turn based strategy game or even a card battle game. Walking War Robots actually permits you to play your giant robot practical, similar to an arcade version from the MechWarrior games.
Before we receive into combat, let’s first discuss each of the options within the main menu. Players can upgrade and buy as much as 16 different robots, each because of their own unique stats and look. While you progress with the game you will be able to unlock more advanced level robots to get through the shop. From this point, you may equip your robots with a number of different weapons to mix and match equipment for your liking.
Winning battles gains you experience and credits (called AG silver), and you could use those credits that you just earn from combat to upgrade and level up your robots and weapons to ensure they more powerful to deal more damage or get more armor to thrive longer. Certain robots or weapons are locked behind level caps, so you will need to win more battles and earn enough experience to level up to unlock the better powerful content.
This now brings us towards the cash shop. Whenever you want to buy another robot slot you will need to use AU points to do so, which is the cash shop currency. You can make these from completing achievements and goals, or buying them using real life money. You use AG silver to acquire and upgrade equipment normally without paying out any real life money.
When you upgrade though you will have to wait for a upgrade counter to complete before it completes, this is usually a bit annoying because it can take as much as three hours or more with certain upgrades to finish, and you will only do one upgrade at a time. Imagine a Mech with four weapons, that is a lot of waiting if you would like upgrade everything. If you want to rush it and speed up the procedure you will need to pay out money (AU) to complete the upgrade sooner.
However, Walking War Robots starts you off with about 100 AU or more, then you can earn about 200 more by completing several of the beginner tasks, so I earned about 300 AU altogether to spend on equipment and upgrades. This gave me three Mechs to try out around with in battle, with just a few AU left to spare.
Now for combat! This is why Game Cheat Android really shines. Battles happen as 6 vs 6 PVP arena style battles, normally having a timer for about 5 minutes approximately so that you can complete the round. Matchmaking is incredibly fast and you could normally begin a battle in just a few seconds. I’m still not sure if I was playing with bots or humans, because both play very similar (and also the default names are almost just alike if the players don’t change them).
There are two groups of robots, allies appear as blue names while enemies appear as red. You maneuver around while using left side of your screen’s digital pad as well as the right side is to shoot. you can also press the patient guns try using a specific weapon, or the big button to just fire everything simultaneously. You may rotate and move your camera by touching a empty space of your screen and rotating it around, but if you are shooting you can just retain the button down and search around while shooting to modify your aim. There is also an automobile targeting feature to assist you lock on and follow your targets (more on that soon).
In Walking War Robots you can win in both two ways. One, you kill all enemy robots. Two, you capture all the bases. You can find normally about six approximately beacons scattered throughout the map, players start with nothing. You will discover a small loading period where you could shop around the map to get the beacons and get a feel for the map, then everyone does a mad dash to capture the nearest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons show up as red.
When you capture a beacon it is going to vary from red, to white, then to blue if you can hold it for long enough. The maps are large enough to move around, but sufficiently small that you can easily discover and engage enemies. Oddly enough, this game is likewise quite strategic, since the bots and players normally do not rush straight into get killed. Should you open fire, most will take cover behind a building or will wait for allies to assist assist them. This will make the video game quite fun as you work with your team to flank and corner the enemy to enable you to place their beacon to achieve more points.
Certain weapons have cool down times in addition to reloading, so just holding the gun as a result of shoot endlessly might get you in trouble when your guns run out and you will have to hold back for them to recharge. And also this can work in your favor should you hide and wait for your enemy to use up all your ammo to enable you to unload about them to chip away at their life.
One important thing I found really interesting is the fact that players and bots will lie down suppressing fire to pin you down. This actually works too, as if a big number of enemies shoot to you so you get hit, damages actually can be seen and affects your robots performance. For example, guns could get shot off your Mech so that you can’t apply it anymore, or even your legs could possibly get damage so you move slower and can’t play the map as fast. Because of this, suppressing fire is dangerous should you get warrb0ts within it and can’t ensure it is behind cover in time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying the way the system is to establish. The UI also offers problems and also on smaller devices the screen is cluttered and certain menus can’t be accessed, such as reaching the store to purchase new weapons (it was actually blocked behind the “Battle” button). The auto targeting feature is actually a mess and constantly snaps the screen around in weird ways, really messing you up as it targets an enemy halfway throughout the screen rather than one right before you. Due to this I simply turned auto targeting off completely and used manual targeting, but randomly I would still lock on to the wrong enemy.
Even with these flaws, Walking War Robots is still quite fun. It had quite a large update when first starting the overall game plus it crashed mainly because it made an effort to access Google Play in order to save my progress with the cloud, to possess a few problems initially you play. Just allow it to update, then relaunch the overall game again if this gets stuck loading.
Overall, I truly love playing this video game. Provided you can put up with the long upgrade times I think you are going to absolutely love playing Walking War Robots as well. They have great graphics, it is well optimized and contains smooth framerate (at the very least for my device), and I also really love the 1980s style action music soundtrack it provides taking place. When you are keen on Mech combat games, you should really check this particular one out.